Project Manual and Course Development Note
This document serves as a platform for note-taking and discussions within the course development team. Please ask questions and make comments using the right-click comment function.
Design Brief
The “Physics Tutorial” Unity project is designed to teach the students the basics of the physics system in Unity.
Using this project, I’ve made a short video covering the process of cloning (copying) an online GitHub repository to your local drive. The link to the video is:
Prerequisite
The course assumes that students are already familiar with the Unity window layout and can navigate the scene.
Scenes in the Project
“BallCollisions”. The corresponding video tutorial is at:
In this scene, we teach Unity’s concept of Collider and Rigidbody, and how to let collisions happen. No scripting is required.
“AwakeStartUpdateInput”. The corresponding video tutorial is at:
In this scene, we teach the very basics of scripting in Unity. We cover Unity’s Awake, Start, and Update functions, as well as using a script to toggle on and off a game object.
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