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Unity Foundation And Physics

Project Manual and Course Development Note


This document serves as a platform for note-taking and discussions within the course development team. Please ask questions and make comments using the right-click comment function.


Design Brief

The “Physics Tutorial” Unity project is designed to teach the students the basics of the physics system in Unity.


Using this project, I’ve made a short video covering the process of cloning (copying) an online GitHub repository to your local drive. The link to the video is:



Prerequisite

The course assumes that students are already familiar with the Unity window layout and can navigate the scene.


Scenes in the Project

“BallCollisions”. The corresponding video tutorial is at:



In this scene, we teach Unity’s concept of Collider and Rigidbody, and how to let collisions happen. No scripting is required.



“AwakeStartUpdateInput”. The corresponding video tutorial is at:


In this scene, we teach the very basics of scripting in Unity. We cover Unity’s Awake, Start, and Update functions, as well as using a script to toggle on and off a game object.


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